Files
FNGameProj/Source/FortniteGame/Public/AthenaNavSystemConfigOverride.h
2024-01-21 00:41:14 +01:00

22 lines
531 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "NavSystemConfigOverride.h"
#include "AthenaNavSystemConfigOverride.generated.h"
UCLASS(Blueprintable)
class AAthenaNavSystemConfigOverride : public ANavSystemConfigOverride {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FBox> DirtyAreas;
public:
AAthenaNavSystemConfigOverride();
UFUNCTION(BlueprintCallable)
void LoadPreviewLevels();
};