mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 12:33:25 +00:00
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "AI/Navigation/NavigationTypes.h"
|
|
#include "FortNavSystemConfig.h"
|
|
#include "AthenaNavSystemConfig.generated.h"
|
|
|
|
UCLASS(Blueprintable, CollapseCategories, EditInlineNew)
|
|
class FORTNITEGAME_API UAthenaNavSystemConfig : public UFortNavSystemConfig {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FNavDataConfig> SupportedAgents;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bUseBuildingGridAsNavigableSpace: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bDiscardNavDataFromSublevels: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bShouldDiscardSubLevelNavData: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bUseNavigationInvokers: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bLazyOctree: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bUseNavOctTreeExclusionBounds: 1;
|
|
|
|
public:
|
|
UAthenaNavSystemConfig();
|
|
};
|
|
|