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https://github.com/FortniteModdingHub/FNGameProj.git
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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "AthenaCosmeticItemDefinition.h"
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#include "AthenaLoadingScreenItemDefinition.generated.h"
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class UObject;
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class UTexture2D;
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class UUserWidget;
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UCLASS(Blueprintable, MinimalAPI)
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class UAthenaLoadingScreenItemDefinition : public UAthenaCosmeticItemDefinition {
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = "Visual")
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TSoftObjectPtr<UTexture2D> BackgroundImage;
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UPROPERTY(EditAnywhere, Category = "Visual")
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TSoftObjectPtr<UObject> BackgroundMaterialOrTexture;
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UPROPERTY(EditAnywhere, Category = "Visual")
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TSoftClassPtr<UUserWidget> BackgroundWidget;
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UPROPERTY(EditAnywhere, Category = "Visual")
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FVector2D BackgroundDesiredSize = FVector2D(1920, 1080);
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UPROPERTY(EditAnywhere, Category = "Visual")
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FLinearColor BackgroundColor = FLinearColor(0.012286, 0.028426, 0.165132, 1.0);
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virtual FPrimaryAssetId GetPrimaryAssetId() const override
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{
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return FPrimaryAssetId("AthenaLoadingScreen", GetFName());
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}
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};
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