Files
FNGameProj/Source/FortniteGame/Public/AthenaLevelUpData.h
2024-01-21 00:41:14 +01:00

28 lines
807 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "AthenaLevelUpData.generated.h"
USTRUCT(BlueprintType)
struct FAthenaLevelUpData : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Level;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 XpToNextLevel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 XpTotal;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CurrencyReward;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString ChaseRewardTemplateId;
FORTNITEGAME_API FAthenaLevelUpData();
};