Files
FNGameProj/Source/FortniteGame/Public/AthenaLayoutRequirementData.h
2024-01-21 00:41:14 +01:00

29 lines
1023 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "Templates/SubclassOf.h"
#include "AthenaLayoutRequirementData.generated.h"
class ABuildingLayoutRequirement;
class ABuildingSMActor;
UCLASS(Blueprintable)
class FORTNITEGAME_API UAthenaLayoutRequirementData : public UPrimaryDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<ABuildingLayoutRequirement> BuildingClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<ABuildingSMActor>> LayoutRequirementClasses;
UAthenaLayoutRequirementData();
UFUNCTION(BlueprintCallable)
ABuildingLayoutRequirement* SpawnMatchingLayoutRequirement(ABuildingSMActor* SourceActor, bool bMatchResourceType);
UFUNCTION(BlueprintCallable, BlueprintPure)
bool FindMatchingLayoutRequirementClass(ABuildingSMActor* BuildingActor, TSubclassOf<ABuildingSMActor>& MatchingClass) const;
};