Files
FNGameProj/Source/FortniteGame/Public/AthenaGameMessageData.h
2024-01-21 00:41:14 +01:00

36 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "EAthenaGameMsgType.h"
#include "AthenaGameMessageData.generated.h"
class USoundCue;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FAthenaGameMessageData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EAthenaGameMsgType MsgType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText MsgText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* MsgSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MsgDelay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsTeamBased;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 TeamIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DisplayTime;
FAthenaGameMessageData();
};