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https://github.com/FortniteModdingHub/FNGameProj.git
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36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EAthenaGameMsgType.h"
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#include "AthenaGameMessageData.generated.h"
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class USoundCue;
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FAthenaGameMessageData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EAthenaGameMsgType MsgType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText MsgText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USoundCue* MsgSound;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MsgDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsTeamBased;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 TeamIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DisplayTime;
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FAthenaGameMessageData();
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};
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