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23 lines
543 B
C++
23 lines
543 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AsyncTaskResult.generated.h"
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USTRUCT(BlueprintType)
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struct FAsyncTaskResult {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSucceeded;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString ErrorCode;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText ErrorMessage;
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public:
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FORTNITEGAME_API FAsyncTaskResult();
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};
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