Files
FNGameProj/Source/FortniteGame/Public/ActiveTieredCollectionLayout.h
2024-01-21 00:41:14 +01:00

24 lines
725 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "ActiveTieredCollectionLayout.generated.h"
class UFortTieredCollectionLayout;
USTRUCT(BlueprintType)
struct FActiveTieredCollectionLayout : public FFastArraySerializerItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFortTieredCollectionLayout* Layout;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 MaxTierUnlocked;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 bLocked: 1;
FORTNITEGAME_API FActiveTieredCollectionLayout();
};