Files
FNGameProj/Source/FortniteGame/Public/AbilitySystemActorChangedDelegate.h
2024-01-21 00:41:14 +01:00

7 lines
190 B
C

#pragma once
#include "CoreMinimal.h"
#include "AbilitySystemActorChangedDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE(FAbilitySystemActorChanged);