Files
FNGameProj/Source/FortniteGame/Private/SpawnMachineRepDataArray.cpp
2024-01-21 00:41:14 +01:00

7 lines
133 B
C++

#include "SpawnMachineRepDataArray.h"
FSpawnMachineRepDataArray::FSpawnMachineRepDataArray() {
this->OwningGameState = NULL;
}