mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-28 19:27:53 +00:00
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
#include "FortVehicleSeatWeaponComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortVehicleSeatWeaponComponent::OnRep_ShotsFired() {
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}
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void UFortVehicleSeatWeaponComponent::OnRep_OverheatValueRepped() {
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}
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AFortAthenaVehicle* UFortVehicleSeatWeaponComponent::GetVehicle() const {
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return NULL;
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}
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float UFortVehicleSeatWeaponComponent::GetOverheatScaler() {
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return 0.0f;
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}
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float UFortVehicleSeatWeaponComponent::GetOverheatingMaxValue() const {
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return 0.0f;
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}
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float UFortVehicleSeatWeaponComponent::GetCurrentOverheatValue() {
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return 0.0f;
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}
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void UFortVehicleSeatWeaponComponent::EquipVehicleWeapon(AFortPawn* FortPawn, FWeaponSeatDefinition& WeaponSeatDefinition, int32 ItemLevel) {
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}
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void UFortVehicleSeatWeaponComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortVehicleSeatWeaponComponent, OverheatValueRepped);
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DOREPLIFETIME(UFortVehicleSeatWeaponComponent, bWeaponEquipped);
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DOREPLIFETIME(UFortVehicleSeatWeaponComponent, ActorBase);
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DOREPLIFETIME(UFortVehicleSeatWeaponComponent, ShotsFired);
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DOREPLIFETIME(UFortVehicleSeatWeaponComponent, bWeaponOverheatDataHasBeenCached);
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DOREPLIFETIME(UFortVehicleSeatWeaponComponent, CachedWeaponOverheatData);
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}
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UFortVehicleSeatWeaponComponent::UFortVehicleSeatWeaponComponent() {
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this->ActiveSeatIdx = -1;
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this->CachedWeapon = NULL;
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this->CachedWeaponDef = NULL;
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this->CachedOverheatMax = 0.00f;
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this->CachedOverheatValue = 0.00f;
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this->OverheatValueRepped = 0.00f;
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this->bWeaponEquipped = false;
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this->bUseVehicleOrientationForShootingCone = false;
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this->bControlledByMultipleSeats = false;
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this->ActorBase = NULL;
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this->bReadyToSleep = true;
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this->ShotsFired = 0;
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this->bWeaponOverheatDataHasBeenCached = false;
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}
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