Files
FNGameProj/Source/FortniteGame/Private/FortLightningActor.cpp
2024-01-21 00:41:14 +01:00

22 lines
690 B
C++

#include "FortLightningActor.h"
void AFortLightningActor::InitializeLightning(AActor* InActorToNotify) {
}
void AFortLightningActor::GenerateBoltLocations(const FVector& StartLocation, const FVector& EndLocation, float MinLength, float MaxLength, float RandomVectorContribution, float MinSizeDecayRate, float MaxSizeDecayRate, float FalloffMultiplier) {
}
void AFortLightningActor::CleanupLightning() {
}
AFortLightningActor::AFortLightningActor() {
this->MaxBoltMeshes = 32;
this->MaxBoltWidth = 25.00f;
this->BoltMaterialParamTopPct = TEXT("topSplinePercentage");
this->BoltMaterialParamBottomPct = TEXT("BottomSplinePercentage");
this->ActorToNotify = NULL;
}