Files
FNGameProj/Source/FortniteGame/Private/FortHotfixBlockingVolume.cpp
2024-01-21 00:41:14 +01:00

20 lines
522 B
C++

#include "FortHotfixBlockingVolume.h"
#include "Net/UnrealNetwork.h"
void AFortHotfixBlockingVolume::OnRep_ReplicatedExtent() {
}
void AFortHotfixBlockingVolume::CopyToClipboard() {
}
void AFortHotfixBlockingVolume::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortHotfixBlockingVolume, ReplicatedExtent);
}
AFortHotfixBlockingVolume::AFortHotfixBlockingVolume() {
this->bNeededOnClient = true;
}