Files
FNGameProj/Source/FortniteGame/Private/FortClientAnnouncement.cpp
2024-01-21 00:41:14 +01:00

35 lines
995 B
C++

#include "FortClientAnnouncement.h"
#include "Net/UnrealNetwork.h"
void AFortClientAnnouncement::StopClientAnnouncement() {
}
int32 AFortClientAnnouncement::GetPriority() {
return 0;
}
void AFortClientAnnouncement::CancelClientAnnouncement() {
}
void AFortClientAnnouncement::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortClientAnnouncement, AnnouncementID);
DOREPLIFETIME(AFortClientAnnouncement, Priority);
DOREPLIFETIME(AFortClientAnnouncement, RecipientControllers);
}
AFortClientAnnouncement::AFortClientAnnouncement() {
this->DisplayWidget = NULL;
this->TimeToLive = -1.00f;
this->bRetrigger = false;
this->bDestroyOnAllClientsStopped = false;
this->Channel = EFortAnnouncementChannel::Primary;
this->Priority = 10;
this->ClientDeliveryStatus = EFortAnnouncementDelivery::Created;
this->ClientDeliveryTime = -1.00f;
}