Files
FNGameProj/Source/FortniteGame/Private/FortAthenaSKPushCannon.cpp
2024-01-21 00:41:14 +01:00

38 lines
1007 B
C++

#include "FortAthenaSKPushCannon.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaSKPushCannon::ServerSetPassengerTorquing_Implementation(bool bSetTo) {
}
bool AFortAthenaSKPushCannon::ServerSetPassengerTorquing_Validate(bool bSetTo) {
return true;
}
void AFortAthenaSKPushCannon::MultiCastPushCannonLaunchedPlayer_Implementation() {
}
FRotator AFortAthenaSKPushCannon::GetCurrentWorldAimOrientationCorrected() const {
return FRotator{};
}
void AFortAthenaSKPushCannon::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaSKPushCannon, bPlayerTorquingRepped);
}
AFortAthenaSKPushCannon::AFortAthenaSKPushCannon() {
this->MovementParam = 0.00f;
this->BatteryParam = 0.00f;
this->RumbleIntensity = 0.00f;
this->DriverCameraShake = NULL;
this->PassengerCameraShake = NULL;
this->bPlayerTorquingRepped = false;
this->bPlayerTorquing = false;
}