Files
FNGameProj/Source/FortniteGame/Private/FortAthenaJackalVehicle.cpp
2024-01-21 00:41:14 +01:00

81 lines
2.0 KiB
C++

#include "FortAthenaJackalVehicle.h"
void AFortAthenaJackalVehicle::OnWeaponUnholstered() {
}
void AFortAthenaJackalVehicle::NativeOnBoostEnd() {
}
void AFortAthenaJackalVehicle::NativeOnBoostBegin() {
}
bool AFortAthenaJackalVehicle::IsDriveModeOnly() const {
return false;
}
bool AFortAthenaJackalVehicle::IsBoosting() const {
return false;
}
bool AFortAthenaJackalVehicle::GetSpringHitLocation(int32 SpringIndex, FVector& HitLocation) const {
return false;
}
FFortRechargingActionTimer AFortAthenaJackalVehicle::GetCurrentBoostTimer() {
return FFortRechargingActionTimer{};
}
int32 AFortAthenaJackalVehicle::GetBoostCandidateIndex() const {
return 0;
}
void AFortAthenaJackalVehicle::CheckWater(float WaterLocationZ, UParticleSystemComponent* WaterFX, UAudioComponent* WaterAudio) {
}
bool AFortAthenaJackalVehicle::CanJump() const {
return false;
}
bool AFortAthenaJackalVehicle::CanChargeJump() const {
return false;
}
bool AFortAthenaJackalVehicle::CanBoost() const {
return false;
}
bool AFortAthenaJackalVehicle::CanActivateBoost() const {
return false;
}
void AFortAthenaJackalVehicle::CacheFX(UParticleSystemComponent* InBoostFX, UParticleSystemComponent* InLoopingFX) {
}
void AFortAthenaJackalVehicle::CacheAudioPointers(UFortVehicleAudioVoice* InAudioMovement, UFortVehicleAudioVoice* InAudioBoost, UFortVehicleAudioVoice* InAudioWind) {
}
AFortAthenaJackalVehicle::AFortAthenaJackalVehicle() {
this->FortJackalVehicleConfigsClass = NULL;
this->FortJackalVehicleConfigs = NULL;
this->NumBoostTimers = 1;
this->BoostTimers.AddDefaulted(1);
this->SprintCameraModeClass = NULL;
this->BoostCameraModeClass = NULL;
this->JumpCharge = 0.00f;
this->JumpCooldownRemaining = 0.00f;
this->CacheBoostFX = NULL;
this->CacheLoopingFX = NULL;
this->BoostMID = NULL;
this->CacheAudioMovement = NULL;
this->CacheAudioBoost = NULL;
this->CacheAudioWind = NULL;
this->BoostingAnimClass = NULL;
}