mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 19:27:55 +00:00
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
#include "FortAthenaJackalVehicle.h"
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void AFortAthenaJackalVehicle::OnWeaponUnholstered() {
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}
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void AFortAthenaJackalVehicle::NativeOnBoostEnd() {
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}
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void AFortAthenaJackalVehicle::NativeOnBoostBegin() {
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}
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bool AFortAthenaJackalVehicle::IsDriveModeOnly() const {
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return false;
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}
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bool AFortAthenaJackalVehicle::IsBoosting() const {
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return false;
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}
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bool AFortAthenaJackalVehicle::GetSpringHitLocation(int32 SpringIndex, FVector& HitLocation) const {
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return false;
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}
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FFortRechargingActionTimer AFortAthenaJackalVehicle::GetCurrentBoostTimer() {
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return FFortRechargingActionTimer{};
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}
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int32 AFortAthenaJackalVehicle::GetBoostCandidateIndex() const {
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return 0;
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}
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void AFortAthenaJackalVehicle::CheckWater(float WaterLocationZ, UParticleSystemComponent* WaterFX, UAudioComponent* WaterAudio) {
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}
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bool AFortAthenaJackalVehicle::CanJump() const {
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return false;
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}
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bool AFortAthenaJackalVehicle::CanChargeJump() const {
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return false;
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}
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bool AFortAthenaJackalVehicle::CanBoost() const {
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return false;
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}
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bool AFortAthenaJackalVehicle::CanActivateBoost() const {
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return false;
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}
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void AFortAthenaJackalVehicle::CacheFX(UParticleSystemComponent* InBoostFX, UParticleSystemComponent* InLoopingFX) {
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}
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void AFortAthenaJackalVehicle::CacheAudioPointers(UFortVehicleAudioVoice* InAudioMovement, UFortVehicleAudioVoice* InAudioBoost, UFortVehicleAudioVoice* InAudioWind) {
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}
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AFortAthenaJackalVehicle::AFortAthenaJackalVehicle() {
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this->FortJackalVehicleConfigsClass = NULL;
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this->FortJackalVehicleConfigs = NULL;
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this->NumBoostTimers = 1;
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this->BoostTimers.AddDefaulted(1);
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this->SprintCameraModeClass = NULL;
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this->BoostCameraModeClass = NULL;
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this->JumpCharge = 0.00f;
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this->JumpCooldownRemaining = 0.00f;
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this->CacheBoostFX = NULL;
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this->CacheLoopingFX = NULL;
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this->BoostMID = NULL;
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this->CacheAudioMovement = NULL;
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this->CacheAudioBoost = NULL;
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this->CacheAudioWind = NULL;
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this->BoostingAnimClass = NULL;
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}
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