Files
FNGameProj/Source/FortniteGame/Private/AthenaSprayItemDefinition.cpp
2024-01-21 00:41:14 +01:00

22 lines
677 B
C++

#include "AthenaSprayItemDefinition.h"
bool UAthenaSprayItemDefinition::ShouldUseBannerAsTexture() const {
return false;
}
TSoftObjectPtr<UTexture2D> UAthenaSprayItemDefinition::GetDecalTexture() const {
return NULL;
}
TSoftObjectPtr<UMaterialInterface> UAthenaSprayItemDefinition::GetDecalMaterial() const {
return NULL;
}
UAthenaSprayItemDefinition::UAthenaSprayItemDefinition() {
this->bUseBannerAsTexture = false;
ItemType = EFortItemType::AthenaDance;
GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Spray")));
GameplayTags.RemoveTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance")));
}