Files
FNGameProj/Source/FortniteGame/Private/AthenaEmojiItemDefinition.cpp
2024-01-21 00:41:14 +01:00

21 lines
795 B
C++

#include "AthenaEmojiItemDefinition.h"
void UAthenaEmojiItemDefinition::ConfigureParticleSystem(UParticleSystemComponent* ParticleSystem, TSoftObjectPtr<UTexture2D> OverrideImage) {
}
UAthenaEmojiItemDefinition::UAthenaEmojiItemDefinition() {
this->FrameIndex = 0;
this->FrameCount = 1;
this->BaseMaterial = NULL;
this->LifetimeIntroSeconds = 0.00f;
this->LifetimeMidSeconds = 0.00f;
this->LifetimeOutroSeconds = 0.00f;
this->GeneratedMaterial = NULL;
ItemType = EFortItemType::AthenaDance;
bMovingEmote = true;
GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Emoji")));
GameplayTags.RemoveTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance")));
DisplayName = FText::FromString("Emoticon");
}