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21 lines
795 B
C++
21 lines
795 B
C++
#include "AthenaEmojiItemDefinition.h"
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void UAthenaEmojiItemDefinition::ConfigureParticleSystem(UParticleSystemComponent* ParticleSystem, TSoftObjectPtr<UTexture2D> OverrideImage) {
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}
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UAthenaEmojiItemDefinition::UAthenaEmojiItemDefinition() {
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this->FrameIndex = 0;
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this->FrameCount = 1;
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this->BaseMaterial = NULL;
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this->LifetimeIntroSeconds = 0.00f;
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this->LifetimeMidSeconds = 0.00f;
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this->LifetimeOutroSeconds = 0.00f;
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this->GeneratedMaterial = NULL;
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ItemType = EFortItemType::AthenaDance;
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bMovingEmote = true;
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GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Emoji")));
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GameplayTags.RemoveTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance")));
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DisplayName = FText::FromString("Emoticon");
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}
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