Files
FNGameProj/Source/FortniteGame/Private/AthenaBarrierFlag.cpp
2024-01-21 00:41:14 +01:00

38 lines
838 B
C++

#include "AthenaBarrierFlag.h"
#include "Net/UnrealNetwork.h"
void AAthenaBarrierFlag::OnRep_FoodTeam() {
}
void AAthenaBarrierFlag::OnRep_CurrentState() {
}
AAthenaBarrierObjective* AAthenaBarrierFlag::GetObjectiveActor_Implementation() const {
return NULL;
}
FVector AAthenaBarrierFlag::GetMeshScale() const {
return FVector{};
}
UStaticMesh* AAthenaBarrierFlag::GetHeadMesh() const {
return NULL;
}
void AAthenaBarrierFlag::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AAthenaBarrierFlag, CurrentState);
DOREPLIFETIME(AAthenaBarrierFlag, FoodTeam);
}
AAthenaBarrierFlag::AAthenaBarrierFlag() {
this->CurrentState = EBarrierFlagState::FlagUp;
this->FoodTeam = EBarrierFoodTeam::MAX;
}