Files
FNGameProj/Source/FortniteEngineLoadingScreen/Public/FortniteUserInterfaceSettings.h
2024-01-21 00:41:14 +01:00

44 lines
1.7 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "Curves/CurveFloat.h"
#include "FortniteUserInterfaceSettings.generated.h"
UCLASS(Blueprintable, Config=Game)
class FORTNITEENGINELOADINGSCREEN_API UFortniteUserInterfaceSettings : public UDeveloperSettings {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve WidthScaleCurve;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve HeightScaleCurve;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve WidthScaleCurve_iOS_InGame;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve HeightScaleCurve_iOS_InGame;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve WidthScaleCurve_iOS_FrontEnd;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve HeightScaleCurve_iOS_FrontEnd;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve WidthScaleCurve_Android_InGame;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve HeightScaleCurve_Android_InGame;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve WidthScaleCurve_Android_FrontEnd;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve HeightScaleCurve_Android_FrontEnd;
UFortniteUserInterfaceSettings();
};