mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 12:03:27 +00:00
44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DeveloperSettings.h"
|
|
#include "Curves/CurveFloat.h"
|
|
#include "FortniteUserInterfaceSettings.generated.h"
|
|
|
|
UCLASS(Blueprintable, Config=Game)
|
|
class FORTNITEENGINELOADINGSCREEN_API UFortniteUserInterfaceSettings : public UDeveloperSettings {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeFloatCurve WidthScaleCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeFloatCurve HeightScaleCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeFloatCurve WidthScaleCurve_iOS_InGame;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeFloatCurve HeightScaleCurve_iOS_InGame;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeFloatCurve WidthScaleCurve_iOS_FrontEnd;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeFloatCurve HeightScaleCurve_iOS_FrontEnd;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeFloatCurve WidthScaleCurve_Android_InGame;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeFloatCurve HeightScaleCurve_Android_InGame;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeFloatCurve WidthScaleCurve_Android_FrontEnd;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeFloatCurve HeightScaleCurve_Android_FrontEnd;
|
|
|
|
UFortniteUserInterfaceSettings();
|
|
};
|
|
|