Files
FNGameProj/Plugins/CommonUI/Source/CommonInput/Public/CommonInputKeyBrushConfiguration.h
2024-01-21 00:41:14 +01:00

20 lines
641 B
C++

#pragma once
#include "CoreMinimal.h"
//CROSS-MODULE INCLUDE V2: -ModuleName=InputCore -ObjectName=Key -FallbackName=Key
//CROSS-MODULE INCLUDE V2: -ModuleName=SlateCore -ObjectName=SlateBrush -FallbackName=SlateBrush
#include "CommonInputKeyBrushConfiguration.generated.h"
USTRUCT(BlueprintType)
struct COMMONINPUT_API FCommonInputKeyBrushConfiguration {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FKey Key;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush KeyBrush;
FCommonInputKeyBrushConfiguration();
};