Files
FNGameProj/Source/LocalNotifications/Public/LocalNotificationsSettings.h
2024-03-03 23:44:39 +01:00

17 lines
532 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DeveloperSettings.h"
#include "LocalNotificationsSettings.generated.h"
UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game)
class LOCALNOTIFICATIONS_API ULocalNotificationsSettings : public UDeveloperSettings {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, GlobalConfig, meta=(AllowPrivateAccess=true))
FSoftObjectPath StringTableLocalNotifications;
ULocalNotificationsSettings();
};