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17 lines
497 B
C#
17 lines
497 B
C#
using UnrealBuildTool;
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public class LocalNotifications : ModuleRules {
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public LocalNotifications(ReadOnlyTargetRules Target) : base(Target) {
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bLegacyPublicIncludePaths = false;
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ShadowVariableWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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});
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}
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}
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