Files
FNGameProj/Source/LocalNotifications/LocalNotifications.Build.cs
2024-03-03 23:44:39 +01:00

17 lines
497 B
C#

using UnrealBuildTool;
public class LocalNotifications : ModuleRules {
public LocalNotifications(ReadOnlyTargetRules Target) : base(Target) {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bLegacyPublicIncludePaths = false;
ShadowVariableWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
});
}
}