Files
FNGameProj/Source/FortniteEditor.Target.cs
2024-03-03 23:44:39 +01:00

32 lines
803 B
C#

using UnrealBuildTool;
public class FortniteEditorTarget : TargetRules {
public FortniteEditorTarget(TargetInfo Target) : base(Target) {
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange(new string[] {
"AnalyticsBlueprintLibrary",
"ArsenicCoreRuntime",
"ArsenicCoreUI",
"ArsenicRuntime",
"ArsenicUI",
"CommonDialogueRuntime",
"EasyAntiCheatCommon",
"FortniteConversationRuntime",
"FortniteConversationUI",
"FortniteEngineLoadingScreen",
"FortniteGame",
"FortniteUI",
"FortniteEditor",
"LauncherSocialDefaults",
"LocalNotifications",
});
RegisterModulesCreatedByRider();
}
private void RegisterModulesCreatedByRider()
{
ExtraModuleNames.AddRange(new string[] { "FortniteVersion" });
}
}