mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
101 lines
4.0 KiB
C++
101 lines
4.0 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
|
#include "AnalyticsEventAttr.h"
|
|
#include "AnalyticsBlueprintLibrary.generated.h"
|
|
|
|
UCLASS(Blueprintable)
|
|
class UAnalyticsBlueprintLibrary : public UBlueprintFunctionLibrary {
|
|
GENERATED_BODY()
|
|
public:
|
|
UAnalyticsBlueprintLibrary();
|
|
UFUNCTION(BlueprintCallable)
|
|
static bool StartSessionWithAttributes(const TArray<FAnalyticsEventAttr>& Attributes);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static bool StartSession();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void SetUserId(const FString& UserId);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void SetSessionId(const FString& SessionId);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void SetLocation(const FString& Location);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void SetGender(const FString& Gender);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void SetBuildInfo(const FString& BuildInfo);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void SetAge(int32 Age);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordSimpleItemPurchaseWithAttributes(const FString& ItemId, int32 ItemQuantity, const TArray<FAnalyticsEventAttr>& Attributes);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordSimpleItemPurchase(const FString& ItemId, int32 ItemQuantity);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordSimpleCurrencyPurchaseWithAttributes(const FString& GameCurrencyType, int32 GameCurrencyAmount, const TArray<FAnalyticsEventAttr>& Attributes);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordSimpleCurrencyPurchase(const FString& GameCurrencyType, int32 GameCurrencyAmount);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordProgressWithFullHierarchyAndAttributes(const FString& ProgressType, const TArray<FString>& ProgressNames, const TArray<FAnalyticsEventAttr>& Attributes);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordProgressWithAttributes(const FString& ProgressType, const FString& ProgressName, const TArray<FAnalyticsEventAttr>& Attributes);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordProgress(const FString& ProgressType, const FString& ProgressName);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordItemPurchase(const FString& ItemId, const FString& Currency, int32 PerItemCost, int32 ItemQuantity);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordEventWithAttributes(const FString& EventName, const TArray<FAnalyticsEventAttr>& Attributes);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordEventWithAttribute(const FString& EventName, const FString& AttributeName, const FString& AttributeValue);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordEvent(const FString& EventName);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordErrorWithAttributes(const FString& Error, const TArray<FAnalyticsEventAttr>& Attributes);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordError(const FString& Error);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordCurrencyPurchase(const FString& GameCurrencyType, int32 GameCurrencyAmount, const FString& RealCurrencyType, float RealMoneyCost, const FString& PaymentProvider);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordCurrencyGivenWithAttributes(const FString& GameCurrencyType, int32 GameCurrencyAmount, const TArray<FAnalyticsEventAttr>& Attributes);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void RecordCurrencyGiven(const FString& GameCurrencyType, int32 GameCurrencyAmount);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static FAnalyticsEventAttr MakeEventAttribute(const FString& AttributeName, const FString& AttributeValue);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static FString GetUserId();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static FString GetSessionId();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void FlushEvents();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void EndSession();
|
|
|
|
};
|
|
|