Files
FNGameProj/Config/DefaultScalability.ini
2024-03-03 23:44:39 +01:00

516 lines
19 KiB
INI

[ScalabilitySettings]
PerfIndexValues_ScreenHeight="480 720 1080 999999"
[AntiAliasingQuality@0]
r.Tonemapper.Sharpen=0
r.MinRoughnessOverride=0.2
[AntiAliasingQuality@1]
r.Tonemapper.Sharpen=0
r.MinRoughnessOverride=0.2
[AntiAliasingQuality@2]
r.Tonemapper.Sharpen=0.5
r.MinRoughnessOverride=0.0
[AntiAliasingQuality@3]
r.Tonemapper.Sharpen=0.5
r.MinRoughnessOverride=0.0
[AntiAliasingQuality@Cine]
r.Tonemapper.Sharpen=0.5
r.MinRoughnessOverride=0.0
[ViewDistanceQuality@0]
Fort.Scalability.AIBudget="0,12"
Fort.Scalability.AthenaPlayerBudget="4,4,10"
Fort.Scalability.AthenaPlayerBudget.URORates="0,1,3,3"
Fort.Scalability.AthenaPlayerBudget.UROInterpolation="1,1,0,0"
Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD="0,1,2,2"
Fort.Scalability.AthenaSKVehicleBudget="1,2"
Fort.Scalability.BucketDistances="50,100,250,500"
Fort.Scalability.MaxVisibleSpraysLegacy=0
Fort.Scalability.MaxVisibleSprays=25
Fort.Scalability.TieUROToLODs=0
Fort.Scalability.EnableAnimCurveOptimizations=1
Fort.Scalability.MinimapCaptureResolution=512
Athena.Scalability.SecondarySkelMeshTickingThreshold=1
p.AnimDynamicsLODThreshold=0
p.RigidBodyLODThreshold=0
r.SkeletalMeshLODBias=1
r.StaticMeshLODDistanceScale=1
r.ViewDistanceScale=1.0
r.HLOD.DistanceOverride="5000,35000"
Athena.Scalability.HLODProxyMaxDrawDistance=65000.0
Athena.Scalability.HLODMergeMinDrawDistance=45000.0
r.ViewDistanceScale.FieldOfViewMaxAngle=80.0
r.ViewDistanceScale.FieldOfViewMaxAngleScale=1.0
r.ViewDistanceScale.FieldOfViewMinAngle=15.0
r.ViewDistanceScale.FieldOfViewMinAngleScale=2.0
Fort.CharacterPartRBANMode=1
Fort.Scalability.AthenaPlayerBudget.Movement="2,3,15"
Fort.EnableProxyPredictionPawnLOD=0
Fort.EnableProxySimulatedStepUpLOD=-1
Fort.EnableProxySimulatedStepUpMinNormalZ=0.1
Fort.ForceThrottledSimulatedFloorChecks=1
Fort.NetworkSmoothingSkipFramesLowestLOD=2
Fort.NetworkSmoothingSkipFramesInvisible=4
Fort.NetworkSmoothingRelevancyThrottleThreshold_Players=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_AI=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_Combined=33
r.NeverOcclusionTestDistance=1250
a.Budget.Enabled=true
a.Budget.BudgetMs=1.5
Curie.Scalability.FX.GlowInterpolationSigCutoffDist=4096.0
Curie.Scalability.FX.AmbientAudioSigCutoffDist=1500.0
Curie.Scalability.FX.AmbientAudioSurroundSigCutoffDist=800.0
Curie.Scalability.FX.WorldFireParticlesSigCutoffDist=4096.0
Curie.Scalability.FX.WorldFireIgnitionParticlesSigCutoffDist=2048.0
Curie.Scalability.FX.CharredEffectInterpolationSigCutoffDist=4096.0
[ViewDistanceQuality@1]
Fort.Scalability.AIBudget="8,16"
Fort.Scalability.AthenaPlayerBudget="4,4,10"
Fort.Scalability.AthenaPlayerBudget.URORates="0,1,3,3"
Fort.Scalability.AthenaPlayerBudget.UROInterpolation="1,1,0,0"
Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD="0,1,2,2"
Fort.Scalability.AthenaSKVehicleBudget="2,2"
Fort.Scalability.BucketDistances="50,100,250,500"
Fort.Scalability.MaxVisibleSpraysLegacy=0
Fort.Scalability.MaxVisibleSprays=40
Fort.Scalability.TieUROToLODs=1
Fort.Scalability.EnableAnimCurveOptimizations=1
Fort.Scalability.MinimapCaptureResolution=512
Athena.Scalability.SecondarySkelMeshTickingThreshold=1
p.AnimDynamicsLODThreshold=0
p.RigidBodyLODThreshold=0
r.SkeletalMeshLODBias=0
r.StaticMeshLODDistanceScale=1
r.ViewDistanceScale=1.33
r.HLOD.DistanceOverride="40000,35000"
Athena.Scalability.HLODProxyMaxDrawDistance=0.0
Athena.Scalability.HLODMergeMinDrawDistance=65000.0
r.ViewDistanceScale.FieldOfViewMaxAngle=80.0
r.ViewDistanceScale.FieldOfViewMaxAngleScale=1.0
r.ViewDistanceScale.FieldOfViewMinAngle=15.0
r.ViewDistanceScale.FieldOfViewMinAngleScale=2.0
Fort.CharacterPartRBANMode=2
Fort.Scalability.AthenaPlayerBudget.Movement="4,4,10"
Fort.EnableProxyPredictionPawnLOD=0
Fort.EnableProxySimulatedStepUpLOD=-1
Fort.EnableProxySimulatedStepUpMinNormalZ=0.1
Fort.ForceThrottledSimulatedFloorChecks=1
Fort.NetworkSmoothingSkipFramesLowestLOD=2
Fort.NetworkSmoothingSkipFramesInvisible=4
Fort.NetworkSmoothingRelevancyThrottleThreshold_Players=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_AI=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_Combined=33
r.NeverOcclusionTestDistance=1250
a.Budget.Enabled=true
a.Budget.BudgetMs=1.5
Curie.Scalability.FX.GlowInterpolationSigCutoffDist=5120.0
Curie.Scalability.FX.AmbientAudioSigCutoffDist=1500.0
Curie.Scalability.FX.AmbientAudioSurroundSigCutoffDist=800.0
Curie.Scalability.FX.WorldFireParticlesSigCutoffDist=6144.0
Curie.Scalability.FX.WorldFireIgnitionParticlesSigCutoffDist=3072.0
Curie.Scalability.FX.CharredEffectInterpolationSigCutoffDist=5120.0
[ViewDistanceQuality@2]
Fort.Scalability.AIBudget="8,16"
Fort.Scalability.AthenaPlayerBudget="5,10,10"
Fort.Scalability.AthenaPlayerBudget.URORates="0,1,2,3"
Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD="0,1,1,2"
Fort.Scalability.AthenaSKVehicleBudget="2,3"
Fort.Scalability.BucketDistances="50,100,250,500"
Fort.Scalability.MaxVisibleSpraysLegacy=0
Fort.Scalability.MaxVisibleSprays=55
Fort.Scalability.TieUROToLODs=1
Fort.Scalability.EnableAnimCurveOptimizations=1
Fort.Scalability.MinimapCaptureResolution=1024
Athena.Scalability.SecondarySkelMeshTickingThreshold=1
p.AnimDynamicsLODThreshold=1
p.RigidBodyLODThreshold=1
r.SkeletalMeshLODBias=0
r.StaticMeshLODDistanceScale=1
r.ViewDistanceScale=1.67
r.HLOD.DistanceOverride="40000,35000"
Athena.Scalability.HLODProxyMaxDrawDistance=0.0
Athena.Scalability.HLODMergeMinDrawDistance=65000.0
r.ViewDistanceScale.FieldOfViewMaxAngle=80.0
r.ViewDistanceScale.FieldOfViewMaxAngleScale=1.0
r.ViewDistanceScale.FieldOfViewMinAngle=15.0
r.ViewDistanceScale.FieldOfViewMinAngleScale=2.0
Fort.CharacterPartRBANMode=3
Fort.Scalability.AthenaPlayerBudget.Movement="5,5,15"
Fort.EnableProxyPredictionPawnLOD=1
Fort.EnableProxySimulatedStepUpLOD=0
Fort.EnableProxySimulatedStepUpMinNormalZ=0.1
Fort.ForceThrottledSimulatedFloorChecks=1
Fort.NetworkSmoothingSkipFramesLowestLOD=2
Fort.NetworkSmoothingSkipFramesInvisible=4
Fort.NetworkSmoothingRelevancyThrottleThreshold_Players=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_AI=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_Combined=33
r.NeverOcclusionTestDistance=1250
a.Budget.Enabled=true
a.Budget.BudgetMs=1.5
Curie.Scalability.FX.GlowInterpolationSigCutoffDist=7168.0
Curie.Scalability.FX.AmbientAudioSigCutoffDist=2000.0
Curie.Scalability.FX.AmbientAudioSurroundSigCutoffDist=800.0
Curie.Scalability.FX.WorldFireParticlesSigCutoffDist=8192.0
Curie.Scalability.FX.WorldFireIgnitionParticlesSigCutoffDist=4096.0
Curie.Scalability.FX.CharredEffectInterpolationSigCutoffDist=7168.0
[ViewDistanceQuality@3]
Fort.Scalability.AIBudget="8,16"
Fort.Scalability.AthenaPlayerBudget="5,10,10"
Fort.Scalability.AthenaPlayerBudget.URORates="0,1,2,3"
Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD="0,1,1,2"
Fort.Scalability.AthenaSKVehicleBudget="3,3"
Fort.Scalability.BucketDistances="50,100,250,500"
Fort.Scalability.MaxVisibleSpraysLegacy=0
Fort.Scalability.MaxVisibleSprays=70
Fort.Scalability.TieUROToLODs=1
Fort.Scalability.EnableAnimCurveOptimizations=1
Fort.Scalability.MinimapCaptureResolution=2048
Athena.Scalability.SecondarySkelMeshTickingThreshold=1
p.AnimDynamicsLODThreshold=1
p.RigidBodyLODThreshold=1
r.SkeletalMeshLODBias=0
r.StaticMeshLODDistanceScale=1
r.ViewDistanceScale=2.0
r.HLOD.DistanceOverride="40000,35000"
Athena.Scalability.HLODProxyMaxDrawDistance=0.0
Athena.Scalability.HLODMergeMinDrawDistance=65000.0
r.ViewDistanceScale.FieldOfViewMaxAngle=80.0
r.ViewDistanceScale.FieldOfViewMaxAngleScale=1.0
r.ViewDistanceScale.FieldOfViewMinAngle=15.0
r.ViewDistanceScale.FieldOfViewMinAngleScale=2.0
Fort.CharacterPartRBANMode=3
Fort.Scalability.AthenaPlayerBudget.Movement="5,5,15"
Fort.EnableProxyPredictionPawnLOD=1
Fort.EnableProxySimulatedStepUpLOD=0
Fort.EnableProxySimulatedStepUpMinNormalZ=0.1
Fort.ForceThrottledSimulatedFloorChecks=1
Fort.NetworkSmoothingSkipFramesLowestLOD=1
Fort.NetworkSmoothingSkipFramesInvisible=3
Fort.NetworkSmoothingRelevancyThrottleThreshold_Players=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_AI=33
Fort.NetworkSmoothingRelevancyThrottleThreshold_Combined=33
r.NeverOcclusionTestDistance=1250
a.Budget.Enabled=true
a.Budget.BudgetMs=1.5
Curie.Scalability.FX.GlowInterpolationSigCutoffDist=9216.0
Curie.Scalability.FX.AmbientAudioSigCutoffDist=2500.0
Curie.Scalability.FX.AmbientAudioSurroundSigCutoffDist=1000.0
Curie.Scalability.FX.WorldFireParticlesSigCutoffDist=10240.0
Curie.Scalability.FX.WorldFireIgnitionParticlesSigCutoffDist=5120.0
Curie.Scalability.FX.CharredEffectInterpolationSigCutoffDist=9216.0
[ViewDistanceQuality@Cine]
Fort.Scalability.AIBudget="500"
Fort.Scalability.AthenaPlayerBudget="500"
Fort.Scalability.AthenaPlayerBudget.URORates="0"
Fort.Scalability.AthenaSKVehicleBudget="100"
Fort.Scalability.BucketDistances="50,100,250,500"
Fort.Scalability.MaxVisibleSpraysLegacy=0
Fort.Scalability.MaxVisibleSprays=0
Fort.Scalability.TieUROToLODs=1
Fort.Scalability.EnableAnimCurveOptimizations=0
Athena.Scalability.SecondarySkelMeshTickingThreshold=10
p.AnimDynamicsLODThreshold=-1
p.RigidBodyLODThreshold=-1
r.SkeletalMeshLODBias=0
r.StaticMeshLODDistanceScale=1
r.ViewDistanceScale=10.0
Fort.Scalability.AthenaPlayerBudget.Movement="500"
Fort.EnableProxyPredictionPawnLOD=1
Fort.EnableProxySimulatedStepUpLOD=1
Fort.EnableProxySimulatedStepUpMinNormalZ=0.1
Fort.ForceThrottledSimulatedFloorChecks=0
Fort.NetworkSmoothingSkipFramesLowestLOD=0
Fort.NetworkSmoothingSkipFramesInvisible=1
Fort.NetworkSmoothingRelevancyThrottleThreshold_Players=100
Fort.NetworkSmoothingRelevancyThrottleThreshold_AI=100
Fort.NetworkSmoothingRelevancyThrottleThreshold_Combined=100
Athena.Scalability.EnableSkinWeightProfileForReducedState=0
r.NeverOcclusionTestDistance=1250
a.Budget.Enabled=true
a.Budget.BudgetMs=1.0
Curie.Scalability.FX.GlowInterpolationSigCutoffDist=9216.0
Curie.Scalability.FX.AmbientAudioSigCutoffDist=2500.0
Curie.Scalability.FX.AmbientAudioSurroundSigCutoffDist=1000.0
Curie.Scalability.FX.WorldFireParticlesSigCutoffDist=10240.0
Curie.Scalability.FX.WorldFireIgnitionParticlesSigCutoffDist=5120.0
Curie.Scalability.FX.CharredEffectInterpolationSigCutoffDist=9216.0
[EffectsQuality@0]
r.MaterialQualityLevel=0 ; Low quality
Fort.Wind=0
fx.Significance.MaxRange=5000
p.AnimDynamicsWind=0
r.SeparateTranslucency=0
r.Water.EnableShallowWaterSimulation=0
r.Water.LODCountBias=-1
r.Water.TessFactorBias=-1
r.Water.LODMorphEnabled=1
r.Water.LODScaleBias=-0.5
Curie.Scalability.FX.AllowGlowInterpolation=false
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerSystem=9
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerLandscape=4
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerCurieComponent=2
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerGrassCell=2
Curie.Scalability.FX.MaxNumFireParticlesToSpawnPerSecondPerGrassCell=5
Curie.Scalability.FX.MaxNumComponentsToConsiderForFireParticles=60
Curie.Scalability.FX.MaxNumComponentsAllowedForFireParticles=35
Curie.Scalability.FX.MaxNumRelativeFireLocationsToGeneratePerComponent=14
Curie.Scalability.FX.MaxNumFireLocationsToGeneratePerGrassCell=8
Curie.Scalability.FX.MaxNumComponentsToAllowIgnitionPerBurstPerSystem=1
Curie.Scalability.FX.MaxNumIgnitionParticlesToBurstSpawnPerComponent=12
[EffectsQuality@1]
r.MaterialQualityLevel=1 ; High quality
Fort.Wind=0
fx.Significance.MaxRange=8000
p.AnimDynamicsWind=0
r.SeparateTranslucency=1
r.Water.EnableShallowWaterSimulation=0
r.Water.LODCountBias=-1
r.Water.TessFactorBias=-1
r.Water.LODMorphEnabled=1
r.Water.LODScaleBias=-0.5
Curie.Scalability.FX.AllowGlowInterpolation=true
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerSystem=13
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerLandscape=6
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerCurieComponent=2
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerGrassCell=2
Curie.Scalability.FX.MaxNumFireParticlesToSpawnPerSecondPerGrassCell=5
Curie.Scalability.FX.MaxNumComponentsToConsiderForFireParticles=65
Curie.Scalability.FX.MaxNumComponentsAllowedForFireParticles=35
Curie.Scalability.FX.MaxNumRelativeFireLocationsToGeneratePerComponent=16
Curie.Scalability.FX.MaxNumFireLocationsToGeneratePerGrassCell=8
Curie.Scalability.FX.MaxNumComponentsToAllowIgnitionPerBurstPerSystem=1
Curie.Scalability.FX.MaxNumIgnitionParticlesToBurstSpawnPerComponent=18
[EffectsQuality@2]
r.MaterialQualityLevel=1 ; High quality
Fort.Wind=1
fx.Significance.MaxRange=14000
p.AnimDynamicsWind=1
r.SeparateTranslucency=1
r.Water.EnableShallowWaterSimulation=0
r.Water.LODCountBias=0
r.Water.TessFactorBias=-1
r.Water.LODMorphEnabled=1
r.Water.LODScaleBias=-0.25
Curie.Scalability.FX.AllowGlowInterpolation=true
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerSystem=17
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerLandscape=8
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerCurieComponent=2
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerGrassCell=2
Curie.Scalability.FX.MaxNumFireParticlesToSpawnPerSecondPerGrassCell=6
Curie.Scalability.FX.MaxNumComponentsToConsiderForFireParticles=70
Curie.Scalability.FX.MaxNumComponentsAllowedForFireParticles=40
Curie.Scalability.FX.MaxNumRelativeFireLocationsToGeneratePerComponent=18
Curie.Scalability.FX.MaxNumFireLocationsToGeneratePerGrassCell=9
Curie.Scalability.FX.MaxNumComponentsToAllowIgnitionPerBurstPerSystem=2
Curie.Scalability.FX.MaxNumIgnitionParticlesToBurstSpawnPerComponent=24
[EffectsQuality@3]
r.MaterialQualityLevel=1 ; High quality
Fort.Wind=1
fx.Significance.MaxRange=14000
p.AnimDynamicsWind=1
r.SeparateTranslucency=1
r.Water.EnableShallowWaterSimulation=1
r.Water.ShallowWaterRenderTargetSize=512
r.Water.LODCountBias=0
r.Water.TessFactorBias=0
r.Water.LODMorphEnabled=1
r.Water.LODScaleBias=-0.5
Curie.Scalability.FX.AllowGlowInterpolation=true
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerSystem=21
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerLandscape=10
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerCurieComponent=3
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerGrassCell=3
Curie.Scalability.FX.MaxNumFireParticlesToSpawnPerSecondPerGrassCell=6
Curie.Scalability.FX.MaxNumComponentsToConsiderForFireParticles=75
Curie.Scalability.FX.MaxNumComponentsAllowedForFireParticles=50
Curie.Scalability.FX.MaxNumRelativeFireLocationsToGeneratePerComponent=20
Curie.Scalability.FX.MaxNumFireLocationsToGeneratePerGrassCell=10
Curie.Scalability.FX.MaxNumComponentsToAllowIgnitionPerBurstPerSystem=2
Curie.Scalability.FX.MaxNumIgnitionParticlesToBurstSpawnPerComponent=30
[EffectsQuality@Cine]
r.MaterialQualityLevel=1 ; High quality
Fort.Wind=1
fx.Significance.MaxRange=20000
p.AnimDynamicsWind=1
r.SeparateTranslucency=1
r.Water.EnableShallowWaterSimulation=1
r.Water.ShallowWaterRenderTargetSize=512
r.Water.LODCountBias=0
r.Water.TessFactorBias=0
r.Water.LODMorphEnabled=1
r.Water.LODScaleBias=0
Curie.Scalability.FX.AllowGlowInterpolation=true
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerSystem=21
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerLandscape=10
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerCurieComponent=3
Curie.Scalability.FX.MaxNumFireParticlesToBurstSpawnPerGrassCell=3
Curie.Scalability.FX.MaxNumFireParticlesToSpawnPerSecondPerGrassCell=6
Curie.Scalability.FX.MaxNumComponentsToConsiderForFireParticles=75
Curie.Scalability.FX.MaxNumComponentsAllowedForFireParticles=50
Curie.Scalability.FX.MaxNumRelativeFireLocationsToGeneratePerComponent=20
Curie.Scalability.FX.MaxNumFireLocationsToGeneratePerGrassCell=10
Curie.Scalability.FX.MaxNumComponentsToAllowIgnitionPerBurstPerSystem=2
Curie.Scalability.FX.MaxNumIgnitionParticlesToBurstSpawnPerComponent=30
[ShadowQuality@0]
r.LightFunctionQuality=1
r.SkylightIntensityMultiplier=0.7
Fort.TODDirectionalLightUpdateRate=6.0
Fort.TODDirectionalLightInterpSpeed=2.0
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=0
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=0
Fort.Scalability.PlayerInsetShadowsLOD=-1
Fort.Scalability.PlayerInsetShadowsMax=0
r.Shadow.MaxNumFarShadowCascades=0
r.ContactShadows=0
[ShadowQuality@1]
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=1
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=1
r.SkylightIntensityMultiplier=0.7
Fort.TODDirectionalLightUpdateRate=6.0
Fort.TODDirectionalLightInterpSpeed=2.0
Fort.Scalability.PlayerInsetShadowsLOD=-1
Fort.Scalability.PlayerInsetShadowsMax=0
r.Shadow.MaxNumFarShadowCascades=0
r.Shadow.CSM.TransitionScale=1.0
r.ContactShadows=0
[ShadowQuality@2]
r.DistanceFieldShadowing=1
r.DistanceFieldAO=1
r.SkylightIntensityMultiplier=1.0
r.Shadow.CSM.MaxCascades=2
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=2
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=4
r.LightMaxDrawDistanceScale=.5
Fort.TODDirectionalLightUpdateRate=0
Fort.Scalability.PlayerInsetShadowsLOD=-1
Fort.Scalability.PlayerInsetShadowsMax=0
r.Shadow.MaxNumFarShadowCascades=0
r.Shadow.CSM.TransitionScale=1.0
r.ContactShadows=0
[ShadowQuality@3]
r.SkylightIntensityMultiplier=1.0
Fort.TODDirectionalLightUpdateRate=0
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=-1
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=-1
Fort.Scalability.PlayerInsetShadowsLOD=-1
Fort.Scalability.PlayerInsetShadowsMax=0
r.Shadow.MaxNumFarShadowCascades=0
r.Shadow.CSM.TransitionScale=1.0
r.ContactShadows=0
[ShadowQuality@Cine]
r.SkylightIntensityMultiplier=1.0
Fort.TODDirectionalLightUpdateRate=0
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=-1
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=-1
Fort.Scalability.PlayerInsetShadowsLOD=-1
Fort.Scalability.PlayerInsetShadowsMax=0
r.Shadow.MaxNumFarShadowCascades=10
r.Shadow.CSM.TransitionScale=1.0
r.ContactShadows=1
[PostProcessQuality@0]
r.LightShaftQuality=0
r.EyeAdaptationQuality=1
Slate.ForceBackgroundBlurLowQualityOverride=0
[PostProcessQuality@1]
r.LightShaftQuality=0
r.EyeAdaptationQuality=1
Slate.ForceBackgroundBlurLowQualityOverride=0
[PostProcessQuality@2]
r.LightShaftQuality=0
r.EyeAdaptationQuality=1
Slate.ForceBackgroundBlurLowQualityOverride=0
[PostProcessQuality@3]
r.LightShaftQuality=1
r.EyeAdaptationQuality=1
Slate.ForceBackgroundBlurLowQualityOverride=0
[PostProcessQuality@Cine]
r.LightShaftQuality=1
r.EyeAdaptationQuality=1
Slate.ForceBackgroundBlurLowQualityOverride=0
[TextureQuality@0]
Fort.CosmeticManager.MaxCharacterParts=96
Fort.CosmeticManager.MaxGliders=96
Fort.CosmeticManager.MaxPickaxes=96
Fort.CosmeticManager.MaxPetTypes=10
Fort.CosmeticManager.MaxItemWrapTypes=24
Athena.MaxPreloadedPlaylistCIDs=20
[TextureQuality@1]
Fort.CosmeticManager.MaxCharacterParts=96
Fort.CosmeticManager.MaxGliders=96
Fort.CosmeticManager.MaxPickaxes=96
Fort.CosmeticManager.MaxPetTypes=10
Fort.CosmeticManager.MaxItemWrapTypes=24
Athena.MaxPreloadedPlaylistCIDs=20
[TextureQuality@2]
Fort.CosmeticManager.MaxCharacterParts=96
Fort.CosmeticManager.MaxGliders=96
Fort.CosmeticManager.MaxPickaxes=96
Fort.CosmeticManager.MaxPetTypes=10
Fort.CosmeticManager.MaxItemWrapTypes=24
Athena.MaxPreloadedPlaylistCIDs=20
[TextureQuality@3]
Fort.CosmeticManager.MaxCharacterParts=300
Fort.CosmeticManager.MaxGliders=300
Fort.CosmeticManager.MaxPickaxes=300
Fort.CosmeticManager.MaxPetTypes=30
Fort.CosmeticManager.MaxItemWrapTypes=72
Athena.MaxPreloadedPlaylistCIDs=60
[TextureQuality@Cine]
Fort.CosmeticManager.MaxCharacterParts=999
Fort.CosmeticManager.MaxGliders=999
Fort.CosmeticManager.MaxPickaxes=999
Fort.CosmeticManager.MaxPetTypes=999
Fort.CosmeticManager.MaxItemWrapTypes=999
Athena.MaxPreloadedPlaylistCIDs=100
[FoliageQuality@0]
foliage.DensityScale=1.0
grass.DensityScale=1.0
[FoliageQuality@1]
foliage.DensityScale=1.0
grass.DensityScale=1.0
[FoliageQuality@2]
foliage.DensityScale=1.0
grass.DensityScale=1.0
[FoliageQuality@3]
foliage.DensityScale=1.0
grass.DensityScale=1.0
[FoliageQuality@Cine]
foliage.DensityScale=1.0
grass.DensityScale=1.0