// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class FortniteServerTarget : TargetRules { public FortniteServerTarget(TargetInfo Target) : base(Target) { Type = TargetType.Server; ExtraModuleNames.AddRange( new string[] { "FortniteGame", "FortniteEditor", "FortniteUI" } ); } }