#include "VariantParticleSystemInitializerData.h" FVariantParticleSystemInitializerData::FVariantParticleSystemInitializerData() { LocationRule = EAttachmentRule::KeepRelative; RotationRule = EAttachmentRule::KeepRelative; ScaleRule = EAttachmentRule::KeepRelative; bWeldSimulatedBodies = false; }