#include "IntensityContribution.h" FIntensityContribution::FIntensityContribution() { CombatFactor = EFortCombatFactors::PlayerDamageThreat; ContributingAIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat; MaxContribution = 1; bModifyContributionByCompletionPercentage = false; bModifyByNumberOfCriticalEncounterGoals = false; }