#include "HUDLayoutDataEntry.h" FHUDLayoutDataEntry::FHUDLayoutDataEntry() { ZOrder = 0; BuildVisibility = EBacchusHUDStateType::DoNothing; CombatVisibility = EBacchusHUDStateType::DoNothing; EditVisibility = EBacchusHUDStateType::DoNothing; CreativeVisibility = EBacchusHUDStateType::DoNothing; Property_0 = 1; Property_1 = 1; Property_2 = 1; Property_3 = 1; }