#include "FortSpectatorCameraComponent.h" void UFortSpectatorCameraComponent::OnFocalLengthSettingChanged(float NewFocalLength) { } void UFortSpectatorCameraComponent::OnApertureSettingChanged(float NewAperture) { } float UFortSpectatorCameraComponent::GetAutoCameraCutDistanceThreshold() const { return 0.0f; } UFortSpectatorCameraComponent::UFortSpectatorCameraComponent() { SpectatorController = NULL; IntendedViewTarget = NULL; CurrentBlend = NULL; ScreenFringeFOVCurve = NULL; ZoomRate = 1; FocalLengthInterpSpeed = 1; }