#include "FortSaveFileBuildingInstructionsHandler.h" bool AFortSaveFileBuildingInstructionsHandler::SaveBuildings(AFortPlayerController* FortPC) { return false; } bool AFortSaveFileBuildingInstructionsHandler::ResetBuildings() { return false; } void AFortSaveFileBuildingInstructionsHandler::LoadBuildings(AFortPlayerController* FortPC) { } bool AFortSaveFileBuildingInstructionsHandler::AreBuildingsLoaded() { return false; } AFortSaveFileBuildingInstructionsHandler::AFortSaveFileBuildingInstructionsHandler() { bUseAbsoluteCoordinates = true; bTrackDestroyedBuildings = false; bLoadInvisible = false; bDespawnOnBuildingsSpawned = false; bSpawnBuildingsAutomaticallyAfterLoad = true; }