#include "FortQueryTwoPointSolver.h" void UFortQueryTwoPointSolver::Start(UObject* Querier) { } void UFortQueryTwoPointSolver::SkipToNextPointA() { } void UFortQueryTwoPointSolver::SetCustomRotationA(const FRotator& Rotation) { } FRotator UFortQueryTwoPointSolver::GetRandomRotationOffset() const { return FRotator{}; } void UFortQueryTwoPointSolver::AddNamedFloatParamB(FName ParamName, float Value) { } void UFortQueryTwoPointSolver::AddNamedFloatParamA(FName ParamName, float Value) { } UFortQueryTwoPointSolver::UFortQueryTwoPointSolver() { QueryPointA = NULL; QueryPointB = NULL; RotationMode = ETwoPointSolverRotationA::PointAToQuerier; bUseNegativeAngleOffsets = false; bUsePositiveAngleOffsets = true; AISys = NULL; CachedQuerier = NULL; }