#include "FortQueryGenerator_Enemies.h" UFortQueryGenerator_Enemies::UFortQueryGenerator_Enemies() { bPerceivedEnemiesOnly = false; bSleepCapableAIUsePerceivedEnemiesOnly = true; bIgnoreDBNOPawns = true; bIgnoreSleepingAIs = false; bAddEnemiesFromAbilityRange = false; }