#include "FortPlayerControllerDeployableBase.h" void AFortPlayerControllerDeployableBase::ServerMoveItemToDeployableBase_Implementation(const FGuid& ItemOnPlayer, const int32 Count, const ADeployableBasePlot* ExpectedPlot) { } bool AFortPlayerControllerDeployableBase::ServerMoveItemToDeployableBase_Validate(const FGuid& ItemOnPlayer, const int32 Count, const ADeployableBasePlot* ExpectedPlot) { return true; } void AFortPlayerControllerDeployableBase::ServerMoveItemFromDeployableBase_Implementation(const FGuid& ItemOnPlot, const int32 Count, const ADeployableBasePlot* ExpectedPlot) { } bool AFortPlayerControllerDeployableBase::ServerMoveItemFromDeployableBase_Validate(const FGuid& ItemOnPlot, const int32 Count, const ADeployableBasePlot* ExpectedPlot) { return true; } void AFortPlayerControllerDeployableBase::ServerMoveAllItemsToDeployableBase_Implementation(const ADeployableBasePlot* ExpectedPlot) { } bool AFortPlayerControllerDeployableBase::ServerMoveAllItemsToDeployableBase_Validate(const ADeployableBasePlot* ExpectedPlot) { return true; } void AFortPlayerControllerDeployableBase::ServerMoveAllItemsFromDeployableBase_Implementation(const ADeployableBasePlot* ExpectedPlot) { } bool AFortPlayerControllerDeployableBase::ServerMoveAllItemsFromDeployableBase_Validate(const ADeployableBasePlot* ExpectedPlot) { return true; } void AFortPlayerControllerDeployableBase::MoveItemToDeployableBase(const FGuid& ItemOnPlayer, const int32 Count) { } void AFortPlayerControllerDeployableBase::MoveItemFromDeployableBase(const FGuid& ItemOnPlot, const int32 Count) { } void AFortPlayerControllerDeployableBase::MoveAllItemsToDeployableBase() { } void AFortPlayerControllerDeployableBase::MoveAllItemsFromDeployableBase() { } void AFortPlayerControllerDeployableBase::ClientOnHordeWaveComplete_Implementation(const int32 Wave, const TArray& Rewards) { } void AFortPlayerControllerDeployableBase::ClientOnHordeTierInitialized_Implementation(const TArray& Items) { } void AFortPlayerControllerDeployableBase::ClientOnHordeTierComplete_Implementation(EFortCompletionResult Result) { } AFortPlayerControllerDeployableBase::AFortPlayerControllerDeployableBase() { CurrentPlot = NULL; PreviousPlot = NULL; }