#include "FortPlayerClassSettingsComponent.h" #include "Net/UnrealNetwork.h" void UFortPlayerClassSettingsComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortPlayerClassSettingsComponent, ClassSlotIndex); } UFortPlayerClassSettingsComponent::UFortPlayerClassSettingsComponent() { ClassSlotIndex = 255; }