#include "FortPartyMemberRepData.h" FFortPartyMemberRepData::FFortPartyMemberRepData() { Location = EFortPartyMemberLocation::PreLobby; MatchmakingLevel = 0; HomeBaseVersion = 0; HasPreloadedAthena = false; NumAthenaPlayersLeft = 0; SpectateAPartyMemberAvailable = false; GameReadiness = EGameReadiness::NotReady; InGameReadyCheckStatus = EFortPartyMemberReadyCheckStatus::None; HiddenMatchmakingDelayMax = 0; ReadyInputType = ECommonInputType::MouseAndKeyboard; CurrentInputType = ECommonInputType::MouseAndKeyboard; FeatDefinition = NULL; VoiceChatStatus = EPartyMemberVoiceChatStatus::Disabled; }