#include "FortNavigationActor_EventGraphItem.h" FGameplayTag AFortNavigationActor_EventGraphItem::GetNodeTag() { return FGameplayTag{}; } void AFortNavigationActor_EventGraphItem::CosmeticVariantAssets_PostLoad() { } AFortNavigationActor_EventGraphItem::AFortNavigationActor_EventGraphItem() { RewardGraphToReprisent = NULL; bInitializedCalled = false; CanNavigateToWhenClaimed = true; }