#include "FortMiniMapComponent.h" #include "FortMiniMapIndicator.h" #include "Net/UnrealNetwork.h" void UFortMiniMapComponent::SetupMiniMapComponent(UTexture2D* MiniMapIcon, FLinearColor IconColor, FLinearColor PulseColor, float ColorPulsesPerSecond, float SizePulsesPerSecond) { } void UFortMiniMapComponent::SetMiniMapViewableDistance(float ViewDistance) { } void UFortMiniMapComponent::SetMiniMapLocationOffset(const FVector& LocationOffset) { } void UFortMiniMapComponent::SetMiniMapIndicatorTeam(uint8 Team) { } void UFortMiniMapComponent::SetMiniMapIndicatorIsVisibleOnMiniMap(bool bVisibleOnMiniMap) { } void UFortMiniMapComponent::SetMiniMapIndicatorIsVisibleOnMap(bool bVisibleOnMap) { } void UFortMiniMapComponent::SetMiniMapIndicatorIsVisible(bool bVisible) { } void UFortMiniMapComponent::SetMiniMapIconSizePulsesPerSecond(float SizePulsesPerSecond) { } void UFortMiniMapComponent::SetMiniMapIconScale(const FVector2D& IconScale) { } void UFortMiniMapComponent::SetMiniMapIconPulseColor(FLinearColor PulseColor) { } void UFortMiniMapComponent::SetMiniMapIconColorPulsesPerSecond(float ColorPulsesPerSecond) { } void UFortMiniMapComponent::SetMiniMapIconColor(FLinearColor InColor) { } void UFortMiniMapComponent::SetMiniMapIcon(UTexture2D* MiniMapIcon) { } void UFortMiniMapComponent::OverrideLocalMiniMapIndicatorIsVisible(bool bVisible) { } void UFortMiniMapComponent::OverrideLocalMiniMapIcon(UTexture2D* MiniMapIcon) { } void UFortMiniMapComponent::OnRep_MiniMapData() { } bool UFortMiniMapComponent::IsVisibleToPlayer_Implementation(const AFortPlayerController* PC) const { return false; } void UFortMiniMapComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortMiniMapComponent, MiniMapData); } UFortMiniMapComponent::UFortMiniMapComponent() { LocalMinimapIconOverride = NULL; MinimapIndicatorClass = UFortMiniMapIndicator::StaticClass(); }