#include "FortLiveSpectatorController.h" void AFortLiveSpectatorController::ServerSetFollowedPlayer_Implementation(AFortPlayerState* NewPlayerToFollow, const FVector& SpectatorLocation, bool bValidPos) { } bool AFortLiveSpectatorController::ServerSetFollowedPlayer_Validate(AFortPlayerState* NewPlayerToFollow, const FVector& SpectatorLocation, bool bValidPos) { return true; } AFortLiveSpectatorController::AFortLiveSpectatorController() { FollowedPlayerState = NULL; }