#include "FortLevelSaveComponent.h" #include "Net/UnrealNetwork.h" void UFortLevelSaveComponent::RestrictedPlotLoadComplete(const FAsyncTaskResult& Result) { } void UFortLevelSaveComponent::OnRep_RestoringStateChanged(EBackupSaveState OldValue) { } void UFortLevelSaveComponent::OnRep_PlotPermissionsChanged() { } void UFortLevelSaveComponent::OnRep_LoadedPlotInstanceId() { } void UFortLevelSaveComponent::OnRep_LoadedLinkData() { } void UFortLevelSaveComponent::OnRep_Loaded() { } void UFortLevelSaveComponent::OnRep_LastCheckpointDate(FDateTime OldValue) { } void UFortLevelSaveComponent::OnRep_IsAutoSaving(bool bOldValue) { } void UFortLevelSaveComponent::OnRep_BackupSaveState(EBackupSaveState OldValue) { } void UFortLevelSaveComponent::OnAsyncLoadingOfPlaysetComplete(TSoftObjectPtr PlaysetPtr) { } void UFortLevelSaveComponent::K2_GetLoadedLinkData(FCreativeLoadedLinkData& LinkData) const { } bool UFortLevelSaveComponent::IsLoaded() const { return false; } bool UFortLevelSaveComponent::IsCurated() const { return false; } FUniqueNetIdRepl UFortLevelSaveComponent::GetAccountIdOfOwner() const { return FUniqueNetIdRepl{}; } bool UFortLevelSaveComponent::DoesPlayerHavePermissionToEdit(const FUniqueNetIdRepl& UserRequestingPermission) const { return false; } void UFortLevelSaveComponent::CloudSaveFinished(const FAsyncTaskResult& Result) { } void UFortLevelSaveComponent::CloudLoadFinished(const FAsyncTaskResult& Result) { } void UFortLevelSaveComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortLevelSaveComponent, AccountIdOfOwner); DOREPLIFETIME(UFortLevelSaveComponent, bCurated); DOREPLIFETIME(UFortLevelSaveComponent, PlotPermissions); DOREPLIFETIME(UFortLevelSaveComponent, LoadedPlotInstanceId); DOREPLIFETIME(UFortLevelSaveComponent, LoadedLinkData); DOREPLIFETIME(UFortLevelSaveComponent, bIsLoaded); DOREPLIFETIME(UFortLevelSaveComponent, bIsAutoSaving); DOREPLIFETIME(UFortLevelSaveComponent, BackupSaveState); DOREPLIFETIME(UFortLevelSaveComponent, RestoringState); DOREPLIFETIME(UFortLevelSaveComponent, LastCheckpointDateUtc); } UFortLevelSaveComponent::UFortLevelSaveComponent() { RestrictedPlotDefinition = NULL; bAutoLoadFromRestrictedPlotDefinition = false; LinkCodeNumberToAutoLoad = 0; bLoadRandomLinkCode = false; bLoadMatchAssignedCode = false; bCuratedHub = false; bLoadPlaysetFromPlot = true; LoadedPlot = NULL; bPermissionsSaveInProgress = false; bCurated = false; bIsLoaded = false; bIsAutoSaving = false; BackupSaveState = EBackupSaveState::Ready; RestoringState = EBackupSaveState::Ready; PublishRateLimitSeconds = 0; BackupRateLimitSeconds = 0; RestoreRateLimitSeconds = 0; }