#include "FortCurieInteractionModule_Collision.h" void UFortCurieInteractionModule_Collision::HandleHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) { } void UFortCurieInteractionModule_Collision::HandleEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { } void UFortCurieInteractionModule_Collision::HandleBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) { } UFortCurieInteractionModule_Collision::UFortCurieInteractionModule_Collision() { }