#include "FortCreativeObjectTrackingComponent.h" void UFortCreativeObjectTrackingComponent::ServerSetPreviewLocation_Implementation(bool bPreviewActive, const FVector& Location) { } bool UFortCreativeObjectTrackingComponent::ServerSetPreviewLocation_Validate(bool bPreviewActive, const FVector& Location) { return true; } UFortCreativeObjectTrackingComponent::UFortCreativeObjectTrackingComponent() { }