#include "FortControllerComponent_TriggerHaptics.h" void UFortControllerComponent_TriggerHaptics::UpdateTriggerHaptics() { } void UFortControllerComponent_TriggerHaptics::ResetTriggerHaptics() { } void UFortControllerComponent_TriggerHaptics::OnWeaponEquipped(AFortWeapon* NewWeapon, AFortWeapon* PreviousWeapon) { } void UFortControllerComponent_TriggerHaptics::OnPawnChanged(AFortPawn* InPawn) { } UFortControllerComponent_TriggerHaptics::UFortControllerComponent_TriggerHaptics() { }