#include "FortControllerComponent_HeldDeviceUsage.h" void UFortControllerComponent_HeldDeviceUsage::ServerUseBattleLabDevice_Implementation(const UFortBattleLabDeviceItemDefinition* DeviceItemDef) { } bool UFortControllerComponent_HeldDeviceUsage::ServerUseBattleLabDevice_Validate(const UFortBattleLabDeviceItemDefinition* DeviceItemDef) { return true; } void UFortControllerComponent_HeldDeviceUsage::QuestUpdate() { } void UFortControllerComponent_HeldDeviceUsage::OnWeaponEquipped(AFortWeapon* NewWeapon, AFortWeapon* PreviousWeapon) { } void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectThrown() { } void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectPlaced() { } void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectDropped() { } void UFortControllerComponent_HeldDeviceUsage::OnHeldObjectDestroy() { } void UFortControllerComponent_HeldDeviceUsage::DestroyDroppedDevice(AActor* DroppedDevice) { } UFortControllerComponent_HeldDeviceUsage::UFortControllerComponent_HeldDeviceUsage() { LastBattleLabDeviceItemDefinition = NULL; LastHeldObjectComponent = NULL; }