#include "FortControllerComponent_Collections.h" void UFortControllerComponent_Collections::OnFishCollected(const FFortItemEntry& ItemEntry, const FFortMcpCollectedFishProperties& FishProperties, FGameplayTag& OutFishCollectionTag, FGameplayTag& OutAnalyticsTag, EFortCollectedState& OutNewSeenState) { } UFortControllerComponent_Collections* UFortControllerComponent_Collections::GetCollectionsComponent(const APawn* Pawn, ECollectionsComponentValidityResult& OutIsValid) { return NULL; } UFortControllerComponent_Collections::UFortControllerComponent_Collections() { }