#include "FortContextualTutorial_Fly.h" void UFortContextualTutorial_Fly::OnMovementModeChange(ACharacter* Character, TEnumAsByte PrevMovementMode, uint8 PreviousCustomMode) { } void UFortContextualTutorial_Fly::HandleStartSkydivingForActivation() { } void UFortContextualTutorial_Fly::HandlePawnLanded(const FHitResult& Hit) { } void UFortContextualTutorial_Fly::HandleGamePhaseStepChanged(const TScriptInterface& SafeZoneInterface, const EAthenaGamePhaseStep GamePhaseStep) { } UFortContextualTutorial_Fly::UFortContextualTutorial_Fly() { }