#include "FortBotStructureBuilder.h" void AFortBotStructureBuilder::RunDeconstructor() { } void AFortBotStructureBuilder::OnBuildingDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) { } void AFortBotStructureBuilder::BuildAll() { } AFortBotStructureBuilder::AFortBotStructureBuilder() { BuildingInstructions = NULL; CachedGoal = NULL; }