#include "FortAudioShapeComponent.h" void UFortAudioShapeComponent::UpdateAudioShape(TArray>& InLocalControllers) { } void UFortAudioShapeComponent::Enable() { } void UFortAudioShapeComponent::Disable(float FadeTime) { } UFortAudioShapeComponent::UFortAudioShapeComponent() { UpdateFrequencyInaudible = 1; UpdateFrequencyAudible = 1; MaxDistanceOffset = 1; SmoothingDistance = 1; }