#include "FortAthenaTutorial_Build.h" void AFortAthenaTutorial_Build::OnPlayerEntersChestTrigger(AActor* OverlappedActor, AActor* OtherActor) { } void AFortAthenaTutorial_Build::OnBeginOverlapChestTriggerBox(AActor* OverlappedActor, AActor* OtherActor) { } void AFortAthenaTutorial_Build::HandleOnItemCountChanged(UFortItemDefinition* Definition, int32 Delta) { } AFortAthenaTutorial_Build::AFortAthenaTutorial_Build() { Chest = NULL; ChestObjectiveMarker = NULL; ChestLookMarker = NULL; BuildMarker = NULL; BuildMarker2 = NULL; ChestTriggerBox = NULL; ChestDirectionArrows = NULL; SecurityTape_Build = NULL; Building_BlockingVolume = NULL; StairsBuildingItemDef = NULL; WoodItemDef = NULL; SecondStairsNoBuildZone = NULL; TriggerBox = NULL; }